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<generator>ClanSphere</generator>
<title>News</title>
<link>http://obj.rbreuker.nl</link>
<description>Recent informations</description>
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<pubDate>Wed, 17 Jun 2009 21:11:11 +0000</pubDate>
<author>p_loyens@hotmail.com</author>
<category>AA news</category>
<title>Het wachten is voorbij! Americas Army 3.0 is eindelijk uit!</title>
<link>http://obj.rbreuker.nl/index.php?mod=news&amp;action=view&amp;id=24</link>
<guid>http://obj.rbreuker.nl/index.php?mod=news&amp;action=view&amp;id=24</guid>
<description><![CDATA[ America&#039;s Army 3.0 is out now! The wait is over!<br />
<br />
A new engine, new missions, new trainings and many other cool stuff is waiting for you!<br />
<br />
Players can download the teen-rated game from Steam, as well as from partners listed at the America&#039;s Army website.<br />
<br />
The America&#039;s Army 3 game offers a number of new features including:<br />
<br />
New Engine - Built on Unreal Engine 3, AA3 delivers stunningly realistic environments, lighting effects, animations, and team-based experiences so that America&#039;s Army players can experience how Soldiers train, live, and advance in the Army.<br />
<br />
<br />
New Scoring System - In this new Army values-based scoring system, a player&#039;s &quot;Honor&quot; score is a combination of his/her scores from subcategories that represent the seven core Army Values: Loyalty, Duty, Respect, Selfless-Service, Honor, Integrity, and Personal Courage. The values are matched with certain game behaviors, and demonstrating these values contributes to successful gameplay and accomplishments. [...]<br />
<br />
<br />
Detailed Statistics - AA3&#039;s extremely detailed statistics give players immediate feedback at the end of rounds and matches in online play, in addition to summarizing player behaviors. Players can accrue a number of stats including marksmanship accuracy; time played; time played by class role; total score; rounds won, lost, and survived; objectives captured, and teammates treated as a combat lifesaver. [...]<br />
<br />
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Character Movements - In addition to basic movements such as running, sprinting, and crouching, the game supports tactical and combat movement types. [...]<br />
<br />
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Mission Planning - Squad and Fire Team leaders now have strategic choices to make before a mission.<br />
<br />
<br />
Authenticity of Weapons and Weapons Effects - Players can customize their weapon configuration and load (gear) with attachable modifications as well as select the type and number of ammunition cartridges and grenades they&#039;ll need to accomplish their mission. [...]<br />
<br />
<br />
Lighting and Sound - The development team paid great attention to the realism of the lighting and sounds within the America&#039;s Army 3 game to make them part of tactical gameplay. [...]<br />
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 ]]></description>
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<pubDate>Wed, 25 Mar 2009 10:11:11 +0000</pubDate>
<author>gryphon_aao@hotmail.com</author>
<category>AA news</category>
<title>First images of the new Bridge revealed</title>
<link>http://obj.rbreuker.nl/index.php?mod=news&amp;action=view&amp;id=23</link>
<guid>http://obj.rbreuker.nl/index.php?mod=news&amp;action=view&amp;id=23</guid>
<description><![CDATA[ As of late, a lot of new material on AA 3.0 has been appearing on the internet. In the article I found today on gamespot.com, I found the actual first pictures of how bridge will look like in 3.0. As being an original bridge clan I thought you guys would be interested in this.<br />
<div class="quote"><br />
[html]<br />
&lt;/p&gt;&lt;p&gt;SAN FRANCISCO--The &lt;a href=&quot;<a href="http://gdc.gamespot.com/&quot;&gt;2009" target="cs1" >http://gdc.gamespot.com/&quot;&gt;2009</a > Game Developers Conference&lt;/a&gt;  event is underway in sunny, windy, on-the-verge-of-rainy San Francisco, and even though the focus of the event is all the exciting panels and discussions, there are also plenty of new games on display, like &lt;a href=&quot;<a href="http://www.gamespot.com/pc/action/americasarmy3/index.html&quot;&gt;America&#39;s" target="cs2" >http://www.gamespot.com/pc/action/ameri casarmy3/index.html&quot;&gt;America&#39; s</a> Army 3&lt;/a&gt;, the Unreal engine-powered refresh of the US Army&#39;s free-to-play first-person shooter/recruiting tool. We had an opportunity to take a look at the re-envisioned game&#39;s new features and dive into an instant-action mission, and although we didn&#39;t walk away with a strangely unexplainable desire to go enlist, we do have an easily-explainable desire to talk about some of the new stuff that AA3 will have to play with.<br />
&lt;/p&gt;&lt;p&gt;<br />
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&lt;img  src=&quot;<a href="http://image.com.com/gamespot/images/2009/082/955037_20090324_screen002.jpg&quot;" target="cs3" >http://image.com.com/gamespot/images/20 09/082/955037_20090324_screen002.jpg&quot; </a>  border=&quot;0&quot; width=&quot;560&quot; align=&quot;middle&quot; /&gt; &lt;br /&gt;&lt;font size=&quot;1&quot;&gt;&lt;em&gt;&lt;stro ng&gt;Be all that you can be in this Unreal-powered, free-to-play online refresh of America&#39;s Army. But try not to blow yourself up with a grenade.&lt;/strong&gt;&lt;/em&gt;&lt;/f ont&gt;&lt;/p&gt;&lt;p&gt;Like the previous versions of the game, America&#39;s Army 3 will put you in the virtual combat boots of a new Army recruit, who must collect badges by completing various training exercises, which will unlock various equipment items (weapons, first aid kits, and so on) for your soldier to use, as well a vocational specialty, known in the services as an MOS (military occupation specialty). Among other things, America&#39;s Army 3 will incorporate a lot of feedback from the player community of the last version of America&#39;s Army (known as &quot;2.x&quot;), including easier downloading, installation, and interface options. America&#39;s Army 3 will be available through Valve Software&#39;s Steam service, so it should be easier to get ahold of, and your installation of the game will auto-update when you log in. And now, instead of having to memorize a bunch of different keyboard shortcuts to perform in-game stuff like readying certainl types of equipment, the new version will have an in-game radial menu that you can pull up at any time to jump to shortcut actions. In addition, accounts are being expanded so that you can have more than one soldier per account, so you can separately develop an eagle-eyed marksman and a highly specialized combat medic on the same account, if you wish. Sadly, because America&#39;s Army 3 is being presented as basically being a new game powered by new technology, any existing progress you have for any soldier characters from previous versions of the game will not be carried over. Veteran players will have a medal that appears in their account for having been a longtime supporter, but in the new game, all players will start off with a fresh-faced private who just arrived at boot camp. And this time around, the game will be set in wartime against a fictitious foreign power.&lt;/p&gt;&lt;p&gt;The actual game content itself has been refreshed by popular demand to be much richer in terms of player statistics.Your character&#39;s list of attributes will be greatly expanded, as will all statistics pertaining to your character&#39;s MOS and field performance. You won&#39;t just have a marksmanship tally, you&#39;ll have a marksmanship tally broken down by weapon and by body part that will show, at a glance, which weapons you&#39;re best at, what enemy body parts you tend to score the most hits on, and on what part of your body you tend to take the most fire. You&#39;ll also be able to take on a brand-new secondary MOS to further specialize your character, such as combat medic or UAV specialist (which provides extra recon info to your team), and earn some of the game&#39;s brand-new achievements--special distinctions you can earn for completing certain requirements. In addition, you can earn multiplayer achievements more than once. Beyond that, you can also further customize your soldier&#39;s weapon loadout with attachable modifications (such as various scopes and add-ons for your rifles), as well as the type and number of ammo cartridges and grenades (there will be four types of grenades--incendiary, frag, smoke, and flashbangs) your soldier will carry. America&#39;s Army 3 will have an encumbrance system that models how the weight of all your equipment; if you get greedy and hit the field with as many grenades and clips as you can get your hands on, you&#39;ll actually move more slowly and expend more endurance (which appears as a depleting white meter at the very bottom of the screen) while sprinting. &lt;/p&gt;&lt;p&gt;&lt;img  src=&quot;<a href="http://image.com.com/gamespot/images/2009/082/955037_20090324_screen003.jpg&quot;" target="cs4" >http://image.com.com/gamespot/images/20 09/082/955037_20090324_screen003.jpg&quot; </a>  border=&quot;0&quot; width=&quot;560&quot; align=&quot;middle&quot; /&gt; &lt;br /&gt;&lt;font size=&quot;1&quot;&gt;&lt;em&gt;&lt;stro ng&gt;The &quot;bridge&quot; layout returns in America&#39;s Army 3. Here&#39;s a hint: When trying to win on a bridge map, don&#39;t be like us. Keep your dumb head down. &lt;/strong&gt;&lt;/em&gt;&lt;/font&gt;&lt; /p&gt;&lt;p&gt;Among other things, America&#39;s Army will feature enhanced tech that&#39;s a generation ahead of the previous version&#39;s look and feel. The Unreal-powered game will have more-realistic character models that are actually equipped with the items you carry into battle (if you took four grenades, you&#39;ll have four grenade pouches on your character, and if you use one, you&#39;ll pull it from its pouch, and it will no longer appear on your character model). The game&#39;s audio was recorded with the help of the US Army, which brought the development team to an actual firing range to model the sound of gunfire and explosives as heard from a variety of distances, as well as what they all sound like with a helmet on, as well as modelling the echoes of gunfire and the whine of bullet ricochets. The game is actually using Illuminate Labs&#39; &quot;Beast&quot; lighting engine to add enhanced lighting effects that more-realistically model differing levels of light and shadow indoors and outdoors, as well as a visual realistic transition as you go out from in (or in from out) that models the brief, real-life instant that it takes for your eyes to adjust themselves from the changing light levels as you clamber out of a foxhole into a sunny forest, for instance. It&#39;ll also have an enhanced physics system that accurately models weapon ballistics and the impact-dampening effects of bullet penetration (such as through the flimsy wooden walls of a shack), as well as the concussive &quot;overpressure&quot; effect caused by using grenades indoors or at close range. A frag grenade that goes off in an enclosed area will do enhanced damage to any nearby soldiers, but the collateral overpressure damage will be procedurally mitigated by any open windows or doors in the room. &lt;/p&gt;&lt;p&gt;In terms of gameplay, America&#39;s Army 3 is planned to launch with three different mission types and five different environments (the &quot;pipeline&quot; and &quot;bridge&quot; environments from the previous versions will be coming back, and be joined by new environments, such as &quot;ranch&quot;) for a potential total of 15 different map/mission combinations that will auto-limit themselves in size depending on whether you choose a smaller-scale mission with fewer players, or a larger mission with as many as 26 players in the same match. Even though there will be an &quot;instant action&quot; mode that lets you jump into the game without completing a single training exercise or unlocking a single badge or piece of advanced equipment, the heart and soul of the game will be multiplayer matches with experienced players who have unlocked specialized MOS roles, weapons, and other equipment for themselves. &lt;/p&gt;&lt;p&gt;&lt;img  src=&quot;<a href="http://image.com.com/gamespot/images/2009/082/955037_20090324_screen007.jpg&quot;" target="cs5" >http://image.com.com/gamespot/images/20 09/082/955037_20090324_screen007.jpg&quot; </a>  border=&quot;0&quot; width=&quot;560&quot; align=&quot;middle&quot; /&gt;&lt;br /&gt;&lt;font size=&quot;1&quot;&gt;&lt;em&gt;&lt;stro ng&gt;America&#39;s Army 3 will deploy later this year. &lt;/strong&gt;&lt;/em&gt;&lt;/font&gt;&lt; /p&gt;&lt;p&gt;Prior to each online match, designated squad leader players will work together with the leader of each four-man fireteam to go over early-mission strategy, including at which spawn point on the map each fireteam will begin and each fireteam&#39;s initial move orders. It pays to stay close and stay down in America&#39;s Army 3 (we found this out the hard way after we impatiently left cover to try clomping across the bridge in a bridge map level, only to be taken down by a sniper shot moments later). Lone-wolfing it will be a bad idea not only because you&#39;ll do better with backup, but also because every soldier in America&#39;s Army 3 will possess basic CLS (combat lifesaving) training that will let any soldier revive any fallen comrade from the new &quot;incapacitated&quot; state once per match. Staying behind cover will be important for obvious reasons, and thankfully, you&#39;ll still be able to crouch and go prone, both from a standing position as well as from a full-on running using the new &quot;combat slide&quot; ability (which takes you from a sprint to a slide to a full crouch) and the new &quot;combat dive&quot; ability (which takes you from a sprint into a prone position), and while both crouching and lying prone, you&#39;ll be able to lean (and while lying prone, you&#39;ll be able to roll).&lt;/p&gt;&lt;p&gt;America&#39;s Army 3 looks like it&#39;ll offer lots of interesting new content for anyone who ever wondered what it would be like to pick up a US Army soldier&#39;s gun. It&#39;s scheduled to launch later this year.&lt;/p&gt;<br />
<br />
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<pubDate>Wed, 21 Jan 2009 14:16:41 +0000</pubDate>
<author>gryphon_aao@hotmail.com</author>
<category>AA news</category>
<title>AA 3.0 interview with [DEV] Pye</title>
<link>http://obj.rbreuker.nl/index.php?mod=news&amp;action=view&amp;id=22</link>
<guid>http://obj.rbreuker.nl/index.php?mod=news&amp;action=view&amp;id=22</guid>
<description><![CDATA[ AA 3.0 - [Dev]Pye Answers<br />
Author: minor Date: 01.20.2009<br />
While we are playing a lot of leagues made for AA we are still waiting for new informations regarding America&#039;s Army 3.0. The AAPortal <a href="http://www.aao30.com" target="cs6" >http://www.aao30.com</a> interviewed [Dev]Pye - AA 3.0 development team member. There is breaking news that you haven&#039;t heard, so don&#039;t hesitate to take a look at the interview.<br />
<br />
Also check <a href="http://www.aa3.americasarmy.com/" target="cs7" >http://www.aa3.americasarmy.com/</a>, the new website for 3.0.<br />
<br />
AAO30.com - Will AA3 have the 2 parts much like the original version of AA &#8211;both the FPS and the Career mode?<br />
<br />
[Dev]Pye - The persistent character element of AA2 is going to play a more prominent role in AA3. As for the character building process we&#8217;ve created an unlock and advancement system that will allow you to invest promotion points, which are earned alongside and as a result of your other scores, to further your career choices and will give you new gear at each step. Initially these advancements are all going to be 11B Infantry roles, the ones that are analogous to the current fire team roles such as Rifleman, Advanced Rifleman, Grenadier and SDM (Squad Designated Marksman - not technically a sniper &#8212; that comes later). We will be able to go into much more detail on this in the coming months.<br />
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AAO30.com - Will the new game be faster paced like CoD4 and the Battlefield or maintain the slower paced true tactical feel of the game that many of AA&#8217;s original fans enjoy?<br />
<br />
[Dev]Pye - We do not try to compete with CoD4 or the Battlefield series. The style of those games is not consistent with the Army&#8217;s messaging. So, we will continue down the path we have in the past in developing a thinking man&#8217;s tactical shooter. That being said, the game will have mass market appeal, so we&#8217;ve been working with a consistent design philosophy: easily accessible gameplay, but with a layer of depth that suits the advanced player.<br />
<br />
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AAO30.com - What kind of destructible environment will we have if any, and will we have instances like the bullet proof cardboard boxes in the current version?<br />
<br />
[Dev]Pye - Destructible terrain similar to what you see in games like Bad Company is not on our schedule, that&#8217;s not an insubstantial feature to develop. What is on our schedule is bullet penetration and ricochet.<br />
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AAO30.com - Will there be AI and if so, will it be similar to the current AI?<br />
<br />
[Dev]Pye - AI is part of that multi-year roadmap. It will not be present at launch but it will eventually be incorporated. You can expect to see it phased in like this: the initial implementation is used for civilian AI, the second phase is used for enemy AI in co-operative play and finally vehicle AI for a vehicle mode.<br />
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AAO30.com Will there be cake at the end?<br />
<br />
[Dev]Pye - No. The cake is a lie. There will, however, be punch and pie at the end.<br />
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AAO30.com - The system requirements haven&#8217;t been released yet, and folks are wondering how much more they will need to add to their PC in order to play. UT3 has been used as a baseline for people to shoot for. Would you consider that a fair &#8220;guess&#8221; at this time?<br />
<br />
[Dev]Pye - UT3 is a reasonable baseline to start with. I will be willing to give a substantial answer after the game has been in Beta for a while; that phase of development is where we&#8217;re going to determine what is a realistic min-spec. The following is our best guess right now for the minimum and recommended specs. Again this is still an estimate, and we will have a more definitive answer after more testing and optimization efforts.<br />
<br />
Category AA3 Requirement Operating System (OS)<br />
&#8226; Microsoft Windows XP (with Service Pack 2)<br />
&#8226; Microsoft Windows Vista<br />
Processor (CPU)<br />
&#8226; 3.0+ GHz Single Core CPU (Minimum)<br />
&#8226; 2.4+ GHz Dual/Quad Core CPU (Recommended)<br />
Memory (RAM)<br />
&#8226; 1GB RAM (Minimum)<br />
&#8226; 2GB RAM (Recommended)<br />
Video Card<br />
&#8226; Direct X 9.0c compliant, Shader 3.0 enabled video card with 256MB RAM (NVIDIA 6600 or better/ATI X1300 or better) (Minimum)<br />
&#8226; Direct X 9.0c compliant, Shader 3.0 enabled video card with 512MB RAM (NVIDIA 7950 or better/ATI X1950 or better) (Recommended)<br />
Sound Card<br />
&#8226; Direct X 9.0c compliant sound card (Minimum)<br />
&#8226; Creative EAX 4.0 compliant sound card (Audigy 2, X-Fi series) (Recommended)<br />
Hard Drive Space<br />
&#8226; 5GB free hard drive space<br />
Network<br />
&#8226; Broadband Internet Connection<br />
DVD-ROM<br />
&#8226; 4x DVD-ROM (Disc Copies Only)<br />
<br />
AAO30.com - What kinds of visual effects can we expect? For example will we see the screen shake that was part of an explosion in the older versions, or the blur that is CoD4?<br />
<br />
[Dev]Pye - We&#8217;re looking at special visual and audio effects that are triggered at various injury levels such as the dulling and occlusion of sound. Grenades will have a new emitter and create damage traces upon explosion so you&#8217;ll see fragmentation occur in the area around a grenade explosion. Additionally they will have overpressure effects when they are detonated in enclosed areas.<br />
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AAO30.com - Any plans for a VoIP program with the new game?<br />
<br />
[Dev]Pye - Yes. Teamspeak 3 is already working in the AA3 -game.<br />
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AAO30.com - This one really isn&#8217;t a question but more of a comment. Several people seem to be concerned about ghosting after a player has been killed. How about implementing poker in-between rounds, and they can bet using their positive score?<br />
<br />
[Dev]Pye - Funny. We actually did entertain the idea of an Army trivia game to keep people occupied while spectating, but when we started coming up with rough numbers for the amount of questions that we&#8217;d need to keep things from being repetitive, we balked at the amount of work we&#8217;d be signing ourselves up for.<br />
<br />
As far as ghosting goes, the only true way to defeat it is to eliminate the ability to spectate entirely. Realistically, given how much time people spend in the dead channel, eliminating spectating entirely really isn&#8217;t a very attractive proposition. We chalk this one up to being a cure that is probably worse than the disease.<br />
<br />
AAO30.com - So in ending. Thank-you for the great insight into the upcoming release. It&#8217;s been great that you took the time for us today from your busy schedule. We are all so anxious to see more of the game soon!<br />
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<pubDate>Wed, 24 Dec 2008 18:38:14 +0000</pubDate>
<author>gryphon_aao@hotmail.com</author>
<category>General News</category>
<title>Merry Christmas and a happy new year</title>
<link>http://obj.rbreuker.nl/index.php?mod=news&amp;action=view&amp;id=21</link>
<guid>http://obj.rbreuker.nl/index.php?mod=news&amp;action=view&amp;id=21</guid>
<description><![CDATA[ Guys through this way I want to wish you all really good christmas and much joy and happiness in the new year. And offcourse a fast appearance of AA3.0<br />
<br />
much love grypsy ]]></description>
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<pubDate>Sat, 08 Nov 2008 16:35:21 +0000</pubDate>
<author>gryphon_aao@hotmail.com</author>
<category>AA news</category>
<title>Leaked screenies of AA3.0</title>
<link>http://obj.rbreuker.nl/index.php?mod=news&amp;action=view&amp;id=20</link>
<guid>http://obj.rbreuker.nl/index.php?mod=news&amp;action=view&amp;id=20</guid>
<description><![CDATA[ Ok guys for those of you who havent been paying that much attention to the scene lately, AA3.0 is in the end stage of its developement however only little material has been released up till now. Today however some new images have leaked through some of the beta&#039;s<br />
<br />
<a href="http://AAO30.com" target="cs8" >http://AAO30.com</a> posted<br />
<em>Well, no positive way to confirm this leak other than to say it&#8217;s from someone that I believe was/is a beta. So apparently he is resigning his beta tag this evening (or it&#8217;s a conspiracy by the dev&#8217;s) in order to bring us these great first views of Pipeline for 3.0!!!<br />
<br />
It&#8217;s easy to see that this is a vastly upgraded version of pipeline. It has a much &#8220;dirtier&#8221; and industrial look to it that better suits that type of environment. The lighting as expected is much improved, with light flooding the main pump room floor from the skylights, and bathroom is not looking so sanitary.<br />
<br />
I will update this post if official word comes out over these.<br />
<br />
**update, about 5 minutes after I posted the video, it was removed from youtube.<br />
**found it again on myspace<br />
**additional youtube link HERE</em><br />
**<a href="http://www.bluecarp.net/play.php?vid=129" target="cs9" >http://www.bluecarp.net/play.php?vid=129</a><br />
<br />
[clip=TO SEE THE IMAGES CLICK HERE]<br />
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<img src="http://www.aao30.com/wp-content/uploads/2008/11/l_b8ded76fe99e495fa294fb3446464703.jpg" alt="" /><br />
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<img src="http://www.aao30.com/wp-content/uploads/2008/11/l_364792bcbea840b3a1b8e84c3f7cd5f3.jpg" alt="" /><br />
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<img src="http://www.aao30.com/wp-content/uploads/2008/11/l_55776c0a903b43b28e54f22c009b4927.jpg" alt="" /><br />
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<img src="http://www.aao30.com/wp-content/uploads/2008/11/l_028f79a2edcd4b66a964d3d5950c0357.jpg" alt="" /><br />
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<img src="http://www.aao30.com/wp-content/uploads/2008/11/l_4b74d342147a409f88cb843604272152.jpg" alt="" /><br />
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<img src="http://www.aao30.com/wp-content/uploads/2008/11/l_2a628eb9fd1b4482b81905bf5a1c75b0.jpg" alt="" /><br />
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<img src="http://www.aao30.com/wp-content/uploads/2008/11/l_1d85a684ef9f457aabe22e0a96c9cab9.jpg" alt="" /><br />
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For more information on AA3.0 check <a href="http://www.aao30.com/" target="cs10" >http://www.aao30.com/</a><br />
[/clip]<br />
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<pubDate>Wed, 18 Jun 2008 12:50:10 +0000</pubDate>
<author>gryphon_aao@hotmail.com</author>
<category>AA recruitment</category>
<title>We are goanna make GROENTE SOUP</title>
<link>http://obj.rbreuker.nl/index.php?mod=news&amp;action=view&amp;id=19</link>
<guid>http://obj.rbreuker.nl/index.php?mod=news&amp;action=view&amp;id=19</guid>
<description><![CDATA[ Soupertrooper, you guys know that Abba song well the person they were singing about has just joined our team. Give this guy a nice cheer Boris welcome to the team mate, your a  great addition ]]></description>
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<pubDate>Mon, 16 Jun 2008 13:00:04 +0000</pubDate>
<author>gryphon_aao@hotmail.com</author>
<category>General News</category>
<title>OBJ goes twl</title>
<link>http://obj.rbreuker.nl/index.php?mod=news&amp;action=view&amp;id=18</link>
<guid>http://obj.rbreuker.nl/index.php?mod=news&amp;action=view&amp;id=18</guid>
<description><![CDATA[ It has been a while since some news about us appeared but hey that only makes the news more interesting to read right ;)<br />
<br />
Well today im here to report that obj once again is making an effort of going pro and play matches on TWL. After 2 forfeit wins we finaly came to the point where we can start playing against team saracens on Border.<br />
<br />
<br />
Since its our first match we have asked some help from our friends team Knights who provided us with some usefull tactics and its now up to us to show if we have what it takes. For one I will be looking forward to the upcomming match.<br />
<br />
Stay tuned for the results! ]]></description>
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<pubDate>Mon, 26 May 2008 11:44:56 +0000</pubDate>
<author>gryphon_aao@hotmail.com</author>
<category>AA recruitment</category>
<title>Start to fear cuz THA BULL is here!</title>
<link>http://obj.rbreuker.nl/index.php?mod=news&amp;action=view&amp;id=17</link>
<guid>http://obj.rbreuker.nl/index.php?mod=news&amp;action=view&amp;id=17</guid>
<description><![CDATA[ Give it all up for our beloved friend from the UK, Bullie formaly known as Bulldog!!!<br />
<br />
Bull we hope you will enjoy your stay here with us, you can be our daddy ;) ... I say TWL here we come! ]]></description>
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